I dont recall in Photoshop exactly on this, but I recall it's focus on the.
gif is one of those things that can be done in several different manners. Having used other programmes over the years. On photoshop the palette is always exact Edited Februby Piemaster Oh and, since I am working with sprites, I do not bother with dithering and such, so the settings for those on and photoshop are ignored. On photoshop it allows me to choose the palette of colours to be used, the matte, forced colours and I check whether or not there is transparency Looking at the sprites, there is no actual visible difference between them, so that is what matters most along with filesizeĮdit: when I save as gif on it gives me dithering and transparency threshold sliders. I also would not care about hidden image tags and such. That may be true, but we have been very careful with colour count and such, especially with sprites it tends to be better that the information is lost because with 1000+ sprites in our game, we don't tend to care as much that the program may have a sprite where two different colours have been grouped together because they are very close since on a larger scale it compromises the filesize of all our sprites.